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Product Design

Product Design is where my design journey began—it's my foundation, and the origin of my way of thinking. I enjoy deep diving into topics, grounding every concept in solid research and user needs.

 

For me, designing products means understanding context, behavior, and emotion - then translating that into form, function, and experience.

01

Mercedes We - Bachelor Thesis

Autonomous driving is set to [r]evolutionize mobility—but what social value does it bring? This bachelor thesis explores how play and mobile spaces can help shift cities from car-centric to people-focused environments.

02

MARK - a line-marking robot

MARK is a concept for an autonomous sports field line-marking robot, designed to replace the labor-intensive and inefficient manual process. By combining the technology of robotic lawn mowers with smart paint systems, MARK offers a precise, sustainable, and time-saving solution for schools, clubs, and municipalities that frequently need to repaint multi-sport fields.

03

Play Vitra - design furniture for kids

Developed during a Vitra workshop, this side project explores playful furniture add-ons designed to ease the stress of waiting - especially with children. By integrating game-like elements into classic Vitra designs, the concept transforms waiting areas into interactive, creative spaces for both kids and adults.

04

Sketchbook

A collection of things I capture while traveling - architectural details, objects with thoughtful design, or ideas that spark potential side projects. It’s my way of observing, understanding, and reading the design choices behind everyday things.

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